Cybertext yearbook 2000
Publisher: JY (2001)
Contents:
Markku Eskelinen
(Introduction to) Cybertext Narratology
(Introduction to) Cybertext Narratology
262 KB
Janez Strehovec
The Moving Word. Towards the Theory of Web Literary Objects
The Moving Word. Towards the Theory of Web Literary Objects
308 KB
Katariina Ervasti, Tuomas Lukka
GZigZag. A Platform for Cybertext Experiments
GZigZag. A Platform for Cybertext Experiments
363 KB
Stuart Moulthrop
The Analog Experience of Digital Culture
The Analog Experience of Digital Culture
264 KB
Espen Aarseth
Allegories of Space. The Question of Spatiality in Computer Games
Allegories of Space. The Question of Spatiality in Computer Games
614 KB
Gonzalo Frasca
Ephemeral Games. Is It Barbaric to Design Videogames after Auschwitz?
Ephemeral Games. Is It Barbaric to Design Videogames after Auschwitz?
224 KB
Markku Eskelinen, Raine Koskimaa
There is no easy way to repeat this
There is no easy way to repeat this
138 KB
Alok B. Nandi, Xavier Marichal
Transfiction
Transfiction
566 KB
Jill Walker
Do You Think You're Part of This? Digital Texts and the Second Person Address
Do You Think You're Part of This? Digital Texts and the Second Person Address
283 KB
Brian McHale, Markku Eskelinen, Raine Koskimaa
The Sense of Technology in Postmodern Poetry. Interview with Brian McHale
The Sense of Technology in Postmodern Poetry. Interview with Brian McHale
231 KB
John Cayley, Markku Eskelinen
In the Event of Text. Interview with John Cayley
In the Event of Text. Interview with John Cayley
226 KB
Raine Koskimaa
Reading Victory Garden. Competing Interpretations and Loose Ends
Reading Victory Garden. Competing Interpretations and Loose Ends
362 KB
